🐲 Skyrim and Freedom

Wherever your feet take you, glitches and all

Hey you,

Today's Listening: You know this one 

Skyrim was and still is an incredible game, and I'm still trying to fathom how

With all the bugs, wonky systems and exploitable methods galore, you'd think the game would've been bad. But it isn't. It became one of the most memeable, most memorable and most talked about games for years...and probably will hold that status while Elder Scrolls 6 never comes out.

There is something magical about the way Skyrim opens up to you. As soon as you escape your execution and pop into the world, you can do anything.

Now in a post Breath of the Wild world. It does not sound as impactful.

But with Skyrim, the map doesn't contain points of interest. There was not giant towers to climb, or obvious monuments to run toward, it was just open forests...and the understanding that there was more to discover.

What you did have, was a compass. That compass would lead you to some of the wildest adventures, and strangest side quests. Sometimes it is a local vampire doing the murder thing, sometimes it is an ancient underground civilization that takes you on a 5 hour journey of sneaking around every corner and looting every urn.

But perhaps most crazy of all, you don't have to do any of it.

If you want you can get a house, grow plants, and do alchemy all day. Or steal the pants off every NPC in Whiterun. Or better yet, steal everyone's pants and then summon a dragon, and then summon a storm, and watch the chaos that ensues as your immortal horse tries to duel the dragon 1v1.

Most games today give you incredible tools to make incredible things happen.

In Skyrim, there are no tools, just a cornucopia of stories to be discovered.

(And I didn’t even talk about the modding scene)

Subscribe for brownie points

Share for an entire batch of brownie points

Subscribe to keep reading

This content is free, but you must be subscribed to Just in Development to continue reading.

Already a subscriber?Sign In.Not now